# azure-kinect-dk-unity **Repository Path**: zerwave/azure-kinect-dk-unity ## Basic Information - **Project Name**: azure-kinect-dk-unity - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-07-27 - **Last Updated**: 2024-11-23 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # azure-kinect-dk-unity Unity example to use Azure Kinect DK (works with both Sensor SDK and Body Tracking SDK). ![Screenshot](screenshot.jpg?raw=true "ScreenShot") ## Tested environment As of July 27, 2019, this repo has been tested under the following environment. - Windows 10 Pro (ver 1803) - [Azure Kinect Sensor SDK](https://docs.microsoft.com/ja-jp/azure/Kinect-dk/sensor-sdk-download) v1.1.0 - [Azure Kinect Body Tracking SDK](https://docs.microsoft.com/ja-jp/azure/Kinect-dk/body-sdk-download) v0.9.0 - Unity 2019.1.11f1 - CUDA v10.0 - cudnn v7.5.1.10 ## Get Started 1. Clone this repo. 2. Copy following files from Azure Kinect Sensor SDK or Azure Kinect Body Tracking SDK to *directly under the unity folder* - k4a.dll - k4abt.dll - onnxruntime.dll - depthengine_1_0.dll - dnn_model.onnx 3. Open Assets/AzureKinectDK/Example/Scenes/SampleScene 4. Play the scene and see how it works. ## License Files under `unity/Assets/AzureKinectDK/Scripts/M4A` are copied from https://github.com/microsoft/Azure-Kinect-Sensor-SDK and modified by Takahiro Horikawa which is licensed under MIT License. Other files are licensed under MIT license.