# websocketfiles **Repository Path**: wcp_code/websocketfiles ## Basic Information - **Project Name**: websocketfiles - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-07-11 - **Last Updated**: 2024-07-11 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Websocketfiles(1.02) ## Introduction Websocketfiles provides two well designed and out of box websocket c++ classes that you can easily use in your ongoing project which needs to support websocket. The purpose of this project is to let you add websocket support in your c++ project as quickly/efficient as possible.The websocketfiles is designed as simple as possible and no network transport module included. It exports two network interfaces named from_wire/to_wire that can be easily binding with any network modules(Boost.Asio, libuv, libevent and so on). An asynchronous websocket server using libuv is provided to demostrate how to use websocketfiles in a C++ project. ## Features * **Only two out of box and light weighted websocket c++ classes**(1000+ lines of C++98 code). It is well designed and tested and easily to merge into your ongoing c++ project(or some old c++ projects). * **Support RFC6455** * **No network transport modules included**. As people may have different network transport modules in their projects, websocketfiles only fouces on packing/unpacking websocket packet. * **Multi-platform support(linux/windows)** * **Fully traced websocket message flow**. A fully tracing infomation of websocket message helps you know websocketfiles code rapidly and expand funcions easily. ## Class and file overview 1. Class WebsocketPacket: a websocket packet class 2. Class WebsocketEndpoint: a websocket server/client wrapper class 3. Class strHelper: a string operation class for parsing websocket handshake message 4. Class ByteBuffer: a simple buffer class base on vector 5. File sha1.cpp and base64.cpp: SHA1 and base64 encode/decode functions for masking/unmasking data 6. File main.cpp: provide an asynchronous websocket server demonstration using libuv as netork transport. 7. Folder src: source file(websocketfiles source code) 8. Folder include: libuv include files(only for demo) 9. Folder lib: libuv so file(only for demo) ## How to use it in your project * Copy all files except main.cpp from src folder to your project folder. * Modify function WebSocketEndpoint::from_wire/to_wire and combine it with your network transport read/write function.The connections between modules may look like below: ![Alt text](https://github.com/beikesong/websocketfiles/blob/master/image/module-connection.png) ## Building and testing ```bash cd websocketfiles make ./wsfiles_server_uv.1.02 ``` **Attention**: The asynchronous demo wsfiles_server_uv only uses an event thread and a single working thread(based on libuv). If you want to increase the number of working thread more than 1 (default value is 1), you can modify UV_THREADPOOL_SIZE value. The most important thing is that you must add some protection codes in main.cpp to make sure some variables are thread safe in multi-working-thread situation. Start wsfiles_server_uv, and we get tracing messages on console: ```bash set thread pool size:1 peer (xxx.xxx.xxx.xxx, 11464) connected handshake element k:Host v: yyy.yyy.yyy.yyy:9050 handshake element k:Connection v:Upgrade handshake element k:Pragma v:no-cache handshake element k:Cache-Control v:no-cache handshake element k:User-Agent v:Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/79.0.3945.130 Safari/537.36 handshake element k:Upgrade v:websocket handshake element k:Origin v:http://www.bejson.com handshake element k:Sec-WebSocket-Version v:13 handshake element k:Accept-Encoding v:gzip, deflate handshake element k:Accept-Language v:zh-CN,zh;q=0.9 handshake element k:Sec-WebSocket-Key v:lEecdWuXh4ekgX/oWBSc8A== handshake element k:Sec-WebSocket-Extensions v:permessage-deflate; client_max_window_bits WebsocketEndpont - handshake successful! WebSocketPacket: received data with header size: 6 payload size:28 input oft size:34 WebSocketEndpoint - recv a Text opcode. WebSocketEndpoint - received data, length:28 ,content:first websocket test message WebSocketPacket: send data with header size: 2 payload size:28 ``` After a successful websocket handshake, the demo server will return the message that you send to it. It is easily to change response message by modifying function WebSocketEndpoint::process_message_data. ```cpp switch (packet.get_opcode()) { case WebSocketPacket::WSOpcode_Continue: // add your process code here std::cout << "WebSocketEndpoint - recv a Continue opcode." << std::endl; user_defined_process(packet, frame_payload); break; case WebSocketPacket::WSOpcode_Text: // add your process code here std::cout << "WebSocketEndpoint - recv a Text opcode." << std::endl; user_defined_process(packet, frame_payload); break; case WebSocketPacket::WSOpcode_Binary: // add your process code here std::cout << "WebSocketEndpoint - recv a Binary opcode." << std::endl; user_defined_process(packet, frame_payload); break; ... ... ``` ## Future 1.Add more demos to illustrate how to use websocketfiles with Boot.Asio and libevent. 2.Support TLS.