# live2d-android **Repository Path**: stevenQiu/live2d-android ## Basic Information - **Project Name**: live2d-android - **Description**: live2d官方Demo - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: dev - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 0 - **Created**: 2020-11-11 - **Last Updated**: 2021-10-12 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ## Cubism Four SDK for Native R1 (2020/01/30) ### Additional points - Added Linux samples in Cocos2d-x builds. - Added Cocos2d-x configuration script. ### change point - Changed iOS sample and Cocos2d-x sample to use CMake. - Cocox2d-x sample was regenerated according to Cocox2d-x 3.17.2 template. - Development using CMakeLists.txt on all platforms is now possible. - Objective-C ARC (Automatic Reference Counting) is supported in OpenGL iOS sample. - The structure of CMakeLists.txt has been cleaned up. - Adjusted directory structure. - The name of each build directory has been changed from "Demo" to "src". - The directory for managing model data etc. has been renamed to "Res" → "Resources". - Moved the directory "cocos2d" to put the cocos2d library into the "thirdParty" directory. - Move scripts used in each build to "scripts" directory - Cocos2d-x audio features have been enhanced. - Updated third party libraries. - "GLFW" library used in OpenGL sample has been updated to 3.3.2. - "DirectXTK" library used in DirectX 11 sample has been updated to "December 17, 2019". - "MinSdkVersion" of Android sample was changed to 16. - Compatible with Android 4.1 or later devices. ### Correction points - Fixed syntax errors when compiling with c ++ 03. ### See With [Official Web Site](https://docs.live2d.com/cubism-sdk-manual/native-updates/)