# SkiaSharpGraphics **Repository Path**: servucn/SkiaSharpGraphics ## Basic Information - **Project Name**: SkiaSharpGraphics - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-02-04 - **Last Updated**: 2021-11-02 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # SkiaSharpGraphics This is something that I am playing around with to see if there was a way to do all SkiaSharp drawing using a markup language, such as XAML. This will allow for some cool things that could happen later on. All of this was inspired by this forum post: https://forums.xamarin.com/discussion/96474/nativeelement. Feel free to comment on this post and chat with the OP. Right now I have a very rough bit of code, but it has the start of something bigger. Take, for example, this chunk of Xamarin.Forms XAML: ```xml ``` It can produce an image: ![output](images/drawing.png) This is way cooler and less work than having to write out a big chunk of C# code. Right now I have a very crude engine, but can be improved. It supports: - shapes - rectangles, ovals, circles, and lines - clipping - stroke width and color - fill color