# puerts **Repository Path**: master/puerts ## Basic Information - **Project Name**: puerts - **Description**: No description available - **Primary Language**: Unknown - **License**: BSD-3-Clause - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-02-22 - **Last Updated**: 2024-05-29 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ![Logo](./pic/puerts_logo.png) [![license](http://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/Tencent/puerts/blob/master/LICENSE) [![release](https://img.shields.io/badge/release-v1.0.0-blue.svg)](https://github.com/Tencent/puerts/releases) [![PRs Welcome](https://img.shields.io/badge/PRs-welcome-blue.svg)](https://github.com/Tencent/puerts/pulls) ![CI](https://github.com/Tencent/puerts/workflows/CI/badge.svg) ## What? puerts是游戏引擎下的TypeScript编程解决方案 * 提供了一个JavaScript运行时 * 提供通过TypeScript访问宿主引擎的能力(JavaScript层面的绑定以及TypeScript声明生成) ## Why? * JavaScript生态有众多的库和工具链,结合专业商业引擎的渲染能力,快速打造游戏 * 相比游戏领域常用的lua脚本,TypeScript的静态类型检查有助于编写更健壮,可维护性更好的程序 * 高效:全引擎,全平台支持反射Binding,无需额外(生成代码)步骤即可开发 * 高性能:全引擎,全平台支持静态Binding,兼顾了高性能的场景 ## 安装 * git clone https://github.com/Tencent/puerts.git * 拷贝插件到您项目 - unreal engine + 拷贝puerts/unreal下的Puerts目录到您项目的Plugins目录下,可以参考[unreal demo](https://github.com/chexiongsheng/puerts_unreal_demo) - unity + 拷贝puerts/unity/Assets下的所有内容到您项目的Assets目录下,可以参考[unity demo](https://github.com/chexiongsheng/puerts_unity_demo) + Plugins要单独下载[releases](https://github.com/Tencent/puerts/releases),或者自行编译 ## 编程样例 Unity ```typescript import {UnityEngine} from 'csharp' UnityEngine.Debug.Log('hello world'); let gameObject = new UnityEngine.GameObject("testobject"); console.log(gameObject.name); gameObject.transform.position = new UnityEngine.Vector3(1, 2, 3); ``` Unreal ```typescript import * as UE from 'ue' import {argv} from 'puerts'; let world = argv.getByName("World") as UE.World; let actor = world.SpawnActor(UE.MainActor.StaticClass(), undefined, UE.ESpawnActorCollisionHandlingMethod.Undefined, undefined, undefined) as UE.MainActor; console.log(actor.GetName()); console.log(actor.K2_GetActorLocation().ToString()); ``` ## 调试 * [unreal](doc/unreal/vscode_debug.md) * [unity](doc/unity/vscode_debug.md) ## 常见问题 * [unreal faq](doc/unreal/faq.md) * [unity faq](doc/unity/faq.md) ## 使用手册 * [unity](doc/unity/manual.md) ## 支持的引擎,平台 ### 引擎 * unreal engine 4.22 ~ 最新版本 * unity 5 ~ 最新版本 ### 平台 * iOS,Android,Windows,Macos * 任意.net环境 ## 详细信息 * [unreal](unreal/README.md) * [unity](unity/README.md) ## 示例 * [unreal demo](https://github.com/chexiongsheng/puerts_unreal_demo) * [unity demo](https://github.com/chexiongsheng/puerts_unity_demo) ## 技术支持 QQ群:942696334 UE4专属群:689643903