# Async **Repository Path**: dingjiarui/Async ## Basic Information - **Project Name**: Async - **Description**: copy https://github.com/duemunk/Async - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-07-15 - **Last Updated**: 2024-07-15 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README This project is no longer maintained. # Async [![](http://img.shields.io/badge/OS%20X-10.10%2B-blue.svg)]() [![](http://img.shields.io/badge/iOS-8.0%2B-blue.svg)]() [![](http://img.shields.io/badge/tvOS-9.0%2B-blue.svg)]() [![](http://img.shields.io/badge/watchOS-2.0%2B-blue.svg)]() [![](http://img.shields.io/badge/Swift-5.1-blue.svg)]() [![](https://travis-ci.org/duemunk/Async.svg)](https://travis-ci.org/duemunk/Async) [![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg)](https://github.com/Carthage/Carthage) [![CocoaPods compatible](https://img.shields.io/badge/CocoaPods-compatible-4BC51D.svg)](https://github.com/CocoaPods/CocoaPods) [![](http://img.shields.io/badge/operator_overload-nope-green.svg)](https://gist.github.com/duemunk/61e45932dbb1a2ca0954) Now more than syntactic sugar for asynchronous dispatches in Grand Central Dispatch ([GCD](https://developer.apple.com/library/prerelease/ios/documentation/Performance/Reference/GCD_libdispatch_Ref/index.html)) in Swift **Async** sugar looks like this: ```swift Async.userInitiated { 10 }.background { "Score: \($0)" }.main { label.text = $0 } ``` So even though GCD has nice-ish syntax as of Swift 3.0, compare the above with: ```swift DispatchQueue.global(qos: .userInitiated).async { let value = 10 DispatchQueue.global(qos: .background).async { let text = "Score: \(value)" DispatchQueue.main.async { label.text = text } } } ``` **AsyncGroup** sugar looks like this: ```swift let group = AsyncGroup() group.background { print("This is run on the background queue") } group.background { print("This is also run on the background queue in parallel") } group.wait() print("Both asynchronous blocks are complete") ``` ### Install #### Swift Package Manager ##### Add To Your Project In Xcode 11: File > Swift Packages > Add Package Dependency ##### Add As A Dependency In Package.swift: ```swift dependencies: [ .package(url: "https://github.com/duemunk/Async", from: "2.1.0"), ], ``` #### CocoaPods ```ruby use_frameworks! pod "AsyncSwift" ``` #### Carthage ```ruby github "duemunk/Async" ``` ### Benefits 1. Avoid code indentation by chaining 2. Arguments and return types reduce polluted scopes ### Things you can do Supports the modern queue classes: ```swift Async.main {} Async.userInteractive {} Async.userInitiated {} Async.utility {} Async.background {} ``` Chain as many blocks as you want: ```swift Async.userInitiated { // 1 }.main { // 2 }.background { // 3 }.main { // 4 } ``` Store reference for later chaining: ```swift let backgroundBlock = Async.background { print("This is run on the background queue") } // Run other code here... // Chain to reference backgroundBlock.main { print("This is run on the \(qos_class_self().description) (expected \(qos_class_main().description)), after the previous block") } ``` Custom queues: ```swift let customQueue = DispatchQueue(label: "CustomQueueLabel", attributes: [.concurrent]) let otherCustomQueue = DispatchQueue(label: "OtherCustomQueueLabel") Async.custom(queue: customQueue) { print("Custom queue") }.custom(queue: otherCustomQueue) { print("Other custom queue") } ``` Dispatch block after delay: ```swift let seconds = 0.5 Async.main(after: seconds) { print("Is called after 0.5 seconds") }.background(after: 0.4) { print("At least 0.4 seconds after previous block, and 0.9 after Async code is called") } ``` Cancel blocks that aren't already dispatched: ```swift // Cancel blocks not yet dispatched let block1 = Async.background { // Heavy work for i in 0...1000 { print("A \(i)") } } let block2 = block1.background { print("B – shouldn't be reached, since cancelled") } Async.main { // Cancel async to allow block1 to begin block1.cancel() // First block is _not_ cancelled block2.cancel() // Second block _is_ cancelled } ``` Wait for block to finish – an ease way to continue on current queue after background task: ```swift let block = Async.background { // Do stuff } // Do other stuff block.wait() ``` ### How does it work The way it work is by using the new notification API for GCD introduced in OS X 10.10 and iOS 8. Each chaining block is called when the previous queue has finished. ```swift let previousBlock = {} let chainingBlock = {} let dispatchQueueForChainingBlock = ... // Use the GCD API to extend the blocks let _previousBlock = dispatch_block_create(DISPATCH_BLOCK_INHERIT_QOS_CLASS, previousBlock) let _chainingBlock = dispatch_block_create(DISPATCH_BLOCK_INHERIT_QOS_CLASS, chainingBlock) // Use the GCD API to call back when finishing the "previous" block dispatch_block_notify(_previousBlock, dispatchQueueForChainingBlock, _chainingBlock) ``` The syntax part of the chaining works by having class methods on the `Async` object e.g. `Async.main {}` which returns a struct. The struct has matching methods e.g. `theStruct.main {}`. ### Known bugs Modern GCD queues don't work as expected in the iOS Simulator. See issues [13](https://github.com/duemunk/Async/issues/13), [22](https://github.com/duemunk/Async/issues/22). ### Known improvements The ```dispatch_block_t``` can't be extended. Workaround used: Wrap ```dispatch_block_t``` in a struct that takes the block as a property. ### Apply There is also a wrapper for [`dispatch_apply()`](https://developer.apple.com/library/mac/documentation/Performance/Reference/GCD_libdispatch_Ref/index.html#//apple_ref/c/func/dispatch_apply) for quick parallelisation of a `for` loop. ```swift Apply.background(100) { i in // Do stuff e.g. print(i) } ``` Note that this function returns after the block has been run all 100 times i.e. it is not asynchronous. For asynchronous behaviour, wrap it in a an `Async` block like `Async.background { Apply.background(100) { ... } }`. ### AsyncGroup **AsyncGroup** facilitates working with groups of asynchronous blocks. Multiple dispatch blocks with GCD: ```swift let group = AsyncGroup() group.background { // Run on background queue } group.utility { // Run on utility queue, in parallel to the previous block } group.wait() ``` All modern queue classes: ```swift group.main {} group.userInteractive {} group.userInitiated {} group.utility {} group.background {} ``` Custom queues: ```swift let customQueue = dispatch_queue_create("Label", DISPATCH_QUEUE_CONCURRENT) group.custom(queue: customQueue) {} ``` Wait for group to finish: ```swift let group = AsyncGroup() group.background { // Do stuff } group.background { // Do other stuff in parallel } // Wait for both to finish group.wait() // Do rest of stuff ``` Custom asynchronous operations: ```swift let group = AsyncGroup() group.enter() dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)) { // Do stuff group.leave() } group.enter() dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)) { // Do other stuff in parallel group.leave() } // Wait for both to finish group.wait() // Do rest of stuff ``` ### License The MIT License (MIT) Copyright (c) 2016 Tobias Due Munk Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.